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Argos is looking for developers!

February 1st, 2010

With the impending release of the iPad in late March / early April, it would make sense to have Argos in a stable and useful condition for users by then. The tentative plan is to complete some of the major unfinished features and perhaps use ofx-iPhone. The potential of Asus and EEE tablets are also a strong incentive (although their multi-touch capabilities haven’t been confirmed quite yet).

Another option is to re-write the rendering portion of Argos in obj-c + openGL ES natively, and let the interface/editor talk through XML layouts (Lemur style).

Some of the bigger tasks on the list include:

  • Global undo/redo engine
  • Implementation of a (simple) physics engine
  • Improvements to the editing engine
  • RGB color selector widget (for themeing).

The last item on the list is optimization. Argos is pretty heavy on the CPU currently, but it’s getting better…

About 80% of the existing Argos code is currently being refactored, with special attention to new and expanded documentation.

So, if you are interested, I’d love to hear from you at ddiakopoulos@gmail.com if you could think you could lend a hand. Edit: I’ve also posted a new video over at Vimeo. Check it out on the media page or http://vimeo.com/9175177

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